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Other Projects
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| Fortress Forever |
December 2004 - Present |
- Wrote C++ code & Lua scripts
- Worked on just about every area of the game
- Specifically worked on:
- Entity system and exposing things to Lua through luabind
- Lua game style templates and documentation
- Buildable objects - sentry gun, dispenser, detpack, man cannon/jump pad
- Various hud items - radio tagging, scout radar, spy disguise class indicator
- In-game beta tester verification system
- Bug fixes
- Rolled out updates to beta testers
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| CrosuS |
July 2007 - December 2007 |
- Wrote mostly C# code with a little PHP interacting with MS SQL database toward the end
- Integrated DirectSkin library
- Wrote IRC client
- Worked on a couple custom controls, most notable one was a TreeView with a custom categorical drawing mode
- Created category system for loading and saving the users' game list contents to .xml
- Wrote localization system:
- Used .xml files for the languages
- Had methods for localizing individual strings as well as recursively localizing all controls on a form
- Should have used the .NET satellite assembly method but was unaware of it at that time. Moving strings to resource files and then using a program like Sisulizer would have saved a lot of time.
- Bug fixes
- Developed online match making system prototype:
- Accessed through the app itself and also via the web
- Match creating/editing done through web interface using PHP; match information stored in MS SQL database
- App would query web service to retrieve matches for the user and pop up notifications for upcoming matches
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